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#1
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| I wonder what the trolls would think of this one here is an article that talks about feedback to David Coursey's experiment to go back to using a mac full time. follow this link so the more times i hear this argument that games are so important an issue in remaining a pc user, i have to ask myself which platform and its users is really for kids and the immature? or is it just that after fighting with your pc all week, people feel like they need at least the chance to win? ![]()
__________________ 20" 2ghz iMac G5 | 2GB ram | os 10.4 | 15" Ti PB 867 | 1 gb ram | os 10.3.9 | grape imacDV 400mhz | 512 mb ram | os10.2.8/9.2.2 | smc barricade router w/sbc yahoo dsl | HP psc-2355 all-in-one printer | graphire2 | Living happily ever after, every now and then |
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#2
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| on the subject of games, the mac has historically been called a toy but PCs have all the games (except the impossible chess). Can anyone tell me why?
__________________ PowerBook G4 1.25Ghz, 15", 1GB, 80GB,SuperDrive, 10.4 MacMini, 1.25Ghz G4, 256MB (will be upgraded), 80GB, Combo Drive, 10.4 20GB iPod (4G) eMate 300, Newton OS 2.1, Bluetooth Newton MessagePad 2000, Newton OS 2.1, WiFi, Bluetooth NeXT Turbo Colour, NeXTStep 3.3 TomPhippen.com dogtanian.net |
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#3
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| I read the article. Only one of the people who wrote back mentioned games. He also said that he would switch "next month" if his games worked on a mac. Another mentioned that mac users were elitist. After hearing you call PC users immature I can't help but wonder if he's right. Again and again I keep hearing mac users claim to be more technical than PC users. As a guy who lives in both worlds let me tell you, PC users are just as technical as mac users. Of course both platforms have their gurus/experts and both platforms have their dodos. Let's not act elite. And finally, good games cost $10-15 million dollars to make nowadays. They could never make a profit if they only ran on a platform with less than 5% of the marketshare. (Linux has this same problem). Beyond that, most games aren't even ported because even porting can be too expensive to make money with such a small userbase. Hopefully, that will change. |
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#4
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| One last thing, your subject is "what the trolls would think of this one". Then you procede to make fun of PC users. Who's trolling? |
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#5
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| Quote:
Games are important though. They are the only thing the average user does that pushes the hardware envelope. Average users don't edit broadcast quality video in real time. Gamers keep the consumer PC industry going forward. The strange thing though, is that games SUCK on PCs. I use PCs and Macs too. My neice got survivor for Xmas this year for her PC. It won't install. We've tried it now on 5 different brand new PCs. All meet, and exceed the hardware/software requirements. Final Fantasy on PC wouldn't play the sound, even though our sound card passed the built-in sound test for the game. I have other examples, if you want some. Games on my Mac on the other hand always work. More and more games are shipping for Mac too. This wouldn't happen if the platform wasn't a viable business for games. Have you read Sony's press releases lately? I love the "Your Mac is welcome here!" message now when I go to the <a href="http://www.station.com/">station</a>. Even though this is true, I still prefer to play most games not on my Mac or PC, but on my <a href="http://homepage.mac.com/guin/PhotoAlbum9.html">gaming consoles</a>. There's NO overhead of an OS, just high-end graphic cards and a CPU dedicated to rendering those polygons. The only games that play better on a computer (Mac or PC) are strategy games like Starcraft, Civilization, and massive-multiplayer online games. The strategy games come out on Mac too. It's the MMORG that the Mac is lacking in right now. Sony will be the pioneer that changes it. First person shooters are also good to play on computer 'cause you can get online and frag strangers easily. It's the online part that makes these currently better than consoles, but all the big game consoles out now have internet connection capability, or it's coming soon. Big FPS shooter games also are all on Mac.... and they work.. out of the box. |
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#6
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| What you said just pinned what I felt right on the nose, Jadey. You sure know what you're talking about. There are 25 MILLION Mac users out there, and if a company doesn't think it can make a profit by doing a piddly port of a game to the Macintosh, then they're a f*#@ed-up company. Seriously, if it's a good game, then it will sell, and they will make a profit by porting it to the Macintosh.Also, one other thing: just because there are 15 thousand different versions of solitaire out there on the PC and only a handful on the Mac doesn't mean that the state of gaming sucks on the Mac. It's QUALITY, not QUANTITY. And as Jadey said, Mac gaming is of much higher quality, regardless of the fps you get (and seriously, you DON'T need anything above 80 fps).
__________________ -- simX Get Memory Usage Getter, the only Mac OS X utility that graphically displays the memory usage of your open processes! http://homepage.mac.com/simx/ 450 MHz G4 Cube | 15" flat-panel Apple Studio Display | 896 MB RAM | Que! Fire 12x10x32x FireWire CD-RW | OS X 10.1.5 Build 5S66 | Mac OS 9.2.2 | Telex M-560 Microphone | Epson Stylus Color 777 | TI-Graph Link USB | Pro Speakers/Mouse/Keyboard | Airport card | iPod "Some people's minds are like cement: all mixed up and permanently set..." -- Andrew Welch, el Presidente, Ambrosia Software, Inc. "You know that first hit of heroin is free." -- Scott McNealy, Sun Microsystem's CEO, on Microsoft's .NET . "The day Microsoft makes a product that doesn't suck is the day they start making vacuum cleaners." -- Unknown |
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#7
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| Actually, I didn't say 5%. I said less than 5%. I think the fact that most games aren't ported is says it best, it's hard to make money on a platform with a small market share. (BTW, Loki, the Linux gaming company just went out of business.) Both Myth II and Myth III didn't work for me on my iBook. Myth II let me play about 5 missions and now it won't go any further. Myth III only let me play the training mission. Mac gaming isn't perfect either. (Actually, my experience has been terrible. However, it's not much experience so I can't put too much faith in it.) I also prefer my gaming console, a sony PS2. BTW, it has an OS. As for the FPS, I agree completely. You don't need crazy numbers to make a good game. Finally, the thread was about an article with feedback to a reporter who is trying a mac. Some of it was positive and some of it was negative. I really wrote just to make sure that Ed knew he was trolling. ![]() |
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#8
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| Quote:
Quote:
As for the state of Mac gaming, it is understandable that that games that have little or no audience in the PC world would not be ported to the Mac world, but games that do very good on Wintel (or look like they are going to be very good) do make it to us in time. I am happy with my current stable of games (Doom I & II, Unreal & UT, Quake II & III, Elite Force, Rainbow Six & Rogue Spear to name a few of the ones I enjoy), and feel no need to have the newest games today (because I'm still playing with some of the oldest). So we get a reverse market share of the games (we make up less than 5% of buyers, so we only see maybe the top 5% of games), there are some real bad games out there that make money on the Wintel platform because someone is going to buy a copy sooner or later. Quote:
As for technical claims, I'm sorry, but it is very true. I have an almost 3 to 1 ratio of Mac clients to PC clients, and yet my PC clients make up more than half my business. Why? Because the Mac users can fix most problems on their own. Per system, there are five times as many IT professionals working on Wintel than any other platform (that is about a 100 to 1 ratio compared to Mac IT). Why? Because the average user can't fix some of the most average problems that come up on PCs. This is very real, and in no way puts down high end users of PCs. After spending the last 72 hours repairing a number of Windows systems, I have honestly thought about dropping support of Windows 95/98/Me completely! And I have been known to push my clients toward Windows NT/2000 just because I know that those versions do everything they need (and I'll get called less). Then again, Windows paid the rent for this month, so why should I complain. ![]() |
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