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Old May 11th, 2008, 07:45 PM
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Unhappy Giants: Citizen Kabuto problems...

Hey all

Lately I've been having a burning desire to play Giants: Citizen Kabuto, which has always worked for me back on me eMac G4 under OS 10.3. This is the first time I've tried it on a MacBook under Leopard and unfortunately it won't even open after installation and patching. I double click on the icon, and it appears on the dock for half a second before that familiar error message comes up about how Giants quit unexpectedly.

Can anyone offer any help? I miss the game and I have no other way of playing it.

Thanks in advance.
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Old May 11th, 2008, 08:52 PM
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As it is an older game - Giants: Citizen Kabuto runs in Classic. Now you have upgraded to Leopard, and Classic is not supported, so older Classic games will not run. If you like some of the older games, it's a good reason to keep an older Mac, so you can still use Classic.
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Old May 11th, 2008, 08:54 PM
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That's a good speculation, but I don't think it uses Classic. I know it's PowerPC but so are some of the other applications that work on Leopard via what I think they called Rosetta. But Giants always ran OS X native.
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Old May 11th, 2008, 09:35 PM
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This link would be inaccurate, then
http://www.macgamefiles.com/detail.php?item=17112

You can find out for certain (Yes, I'm just guessing ), if you have the game app, and Get Info on the game, what kind of Application is the game? And, is there a slashed circle across the app's icon?

Rosetta is not related in any way to Classic. Rosetta is a translation tool to allow PPC games to run on your Intel processor. Rosetta provides that translation, even with Leopard. Classic is not supported on Intel processors.
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Last edited by DeltaMac; May 11th, 2008 at 09:46 PM.
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Old May 12th, 2008, 03:28 PM
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Yeah that website is contradictory. It says the game works for OS 10.0.4 or later, but then it says "Classic only", and Classic refers to an application that was made for OS 9. Even though the earlier OS X editions could run classic games via emulation, that's still inaccurate of them. Anyway, I took a look at the Get Info.
Under General, it says, "Kind: Application (PowerPC)" The icon doesn't have a slash through it, as most of my classic games do, so I'm pretty sure that's not the problem. Yeah, what I mean is I think it would run via Rosetta, since it's not a classic application but is a PowerPC (as in not an Intel native). But my other applications that fit this category work fine. It pops open for a second, then closes...

Thanks for your help so far, Delta. This sure is confusing.
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Old May 12th, 2008, 05:22 PM
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Classic is not made for OS 9. It's an environment used by OS X (until 10.5) that provides a way to run applications that require OS 9.
Your game shows as a PowerPC app. Classic is not supported by Intel processors, and now not at all with 10.5 or higher. That's not your issue, because your game is listed as a PowerPC app, which can run with the support of rosetta (or not!) Why the 'or not!'? Because some PPC apps have code that will refuse to run on the Intel processors regardless of what you do.

You should create a new user account just to test that game. If you have your Console utility open while you try to launch the game - you may see what is causing the problem, as the console will list any system message.
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Old May 13th, 2008, 06:48 PM
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Ah, ok. I wasn't aware that some PowerPC things didn't work under the background translation of Rosetta.

I checked the console and this is what it said:

May 13 18:39:54 x-134-84-128-213 com.apple.launchd[122] ([0x0-0x8b08b].com.planetmoon.giants[754]): Exited abnormally: Trace/BPT trap
May 13 18:42:02 x-134-84-128-213 login[767]: USER_PROCESS: 767 ttys000
May 13 18:42:03 x-134-84-128-213 ReportCrash[778]: Formulating crash report for process OmniNetworking[777]

it then mentions where it saved the crash report, and afterwards:

May 13 18:42:03 x-134-84-128-213 login[767]: DEAD_PROCESS: 767 ttys000
May 13 18:42:27 x-134-84-128-213 [0x0-0x90090].com.planetmoon.giants[780]: dyld: Symbol not found: _xdr__lu_hostent_ptr
May 13 18:42:27 x-134-84-128-213 [0x0-0x90090].com.planetmoon.giants[780]: Referenced from: /Applications/MacPlay Games/Giants/Giants.app/Contents/MacOS/../Frameworks/OmniNetworking.framework/Versions/2001A/OmniNetworking
May 13 18:42:27 x-134-84-128-213 [0x0-0x90090].com.planetmoon.giants[780]: Expected in: flat namespace






Not sure what else to do, I checked the crash report, which reads as follows:

Process: Giants [956]
Path: /Applications/MacPlay Games/Giants/Giants.app/Contents/MacOS/Giants
Identifier: com.planetmoon.giants
Version: ??? (???)
Code Type: PPC (Translated)
Parent Process: launchd [74]

Date/Time: 2008-05-11 19:44:15.439 -0500
OS Version: Mac OS X 10.5.2 (9C7010)
Report Version: 6

Exception Type: EXC_CRASH (SIGTRAP)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 0

Thread 0 Crashed:
0 ??? 0x801a25ba 0 + 2149197242
1 translate 0xb80b6670 0xb8000000 + 747120
2 translate 0xb80b6b77 0xb8000000 + 748407
3 translate 0xb80d4530 0xb8000000 + 869680
4 translate 0xb813d2cf spin_lock_wrapper + 4259

Thread 1:
0 ??? 0x800bb9e6 0 + 2148252134
1 ??? 0x800c31dc 0 + 2148282844
2 translate 0xb818b69a CallPPCFunctionAtAddressInt + 202826
3 ??? 0x800ecc55 0 + 2148453461
4 ??? 0x800ecb12 0 + 2148453138

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0xb80b67e8 ecx: 0xb7fff9ac edx: 0x801a25ba
edi: 0xb8208980 esi: 0x00000005 ebp: 0xb7fff9d8 esp: 0xb7fff9ac
ss: 0x0000001f efl: 0x00000246 eip: 0x801a25ba cs: 0x00000007
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x85ccc000

Binary Images:
0xb8000000 - 0xb81d7fe7 translate ??? (???) /usr/libexec/oah/translate

Translated Code Information:
NO CRASH REPORT

So apparently something's wrong with the omninetwork thing? At least that's what I gather. Maybe you have more familiarity with this business. Thanks much!
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Old May 13th, 2008, 06:50 PM
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Also, I just did a thorough search and can't find a preferences file for the game anywhere, in either my user library or the system's. I wonder if that's a problem? Then again I think the game's supposed to make them when it opens.
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